The Fun of Playing Through Failure

This may be my first article for Novus, but if you know me from RUL, there’s probably something you know about me: I absolutely love historical strategy games. The Civilization series is the big one, but I’m also partial to the games produced by Paradox Interactive, like Europa Universalis IV, Crusader Kings II, and Stellaris. Okay, that last one’s not really historical per se, but whatever. Thing is…I’m not super great at some of them. Continue reading “The Fun of Playing Through Failure”

The Power of Atmosphere

Whilst my internet was recently out for a week I did a number of things I don’t normally do: rip out & replant a whole garden, socialise outdoors with friends, and revisit countless games I thought I’d played to death. You’ll be pleased to know I’m going to be talking about the latter.

Atmosphere is the most powerful element of any story-driven game, but also the most commonly overlooked. In a world where changing game mechanics and drama over design philosophies hogs the limelight, we seem to be missing the “soul” that brings life to so many outstanding titles. Continue reading “The Power of Atmosphere”