Quasi-let’s plays have breathed new life into my gaming

I wrote a couple of articles for Novus last year about beginnings and endings. One was about RimWorld, and the challenge of saying goodbye to a simulated community you’ve built over many hours. The other was about Europa Universalis IV, and fighting for an achievement. After each article, I started a new run of their respective games. My RimWorld colony at the time was dying a slow death, and I couldn’t get the EU4 achievement I wanted with the country I was playing. And, while starting those new games, I started something else as well: let’s plays.

Continue reading “Quasi-let’s plays have breathed new life into my gaming”

Thanks devs, for hanging around

It wasn’t all that long ago, that when you got a new video game, you got the game as it was, and as it was going to be. If the game was on a disc or especially on a cartridge, you weren’t going to get anything different. If there was a really big problem, a re-release of the game might happen, but patches weren’t a thing. Even as video games started to move into the realm of the internet, updates (which not all that long ago could still be purchacsed on disc) didn’t really do anything. You might get a few more maps for multiplayer, or an expansion, but the base game was still basically the same. But in the past few years, all that’s changed.

Continue reading “Thanks devs, for hanging around”

Microsoft announces next-gen console

MIcrosoft’s next console, previously known as Project Scarlett, has been given a name: Xbox Series X. The new console has a tall, PC-like tower design, and looks to be fairly small. In an image of the console with a controller leaning against it, it appears to have a square top about controller-sized, and is a few controllers tall. While no launch date has been officially announced, we do know it will be coming out holiday 2020, so we can expect it within a year.

Continue reading “Microsoft announces next-gen console”

I’m a difficulty dweeb, and I’m okay with that

Back in the spring, I was planning to do an article documenting my attempt at a more challenging game of Europa Universalis IV. It came about after I got the feeling that all of my EU4 achievements were ones considered either “easy” or “very easy” by the community. And so I thought, “why not try to get a medium level achievement?” An easy medium, of course, because going all-out on my first attempt at a higher level would be, well, hard. And so I picked one I thought I could do: “A Tale of Two Families” Continue reading “I’m a difficulty dweeb, and I’m okay with that”

AI friends are really hard to abandon

I’ve been playing RimWorld since Alpha 15, almost two years before the full game came out. In that time, I’ve seen a lot of things change. I’ve seen a lot of things added, and I’ve seen a lot of things taken away. For example, I have a nostalgic desire to start using the survival rifle again. It still technically exists with a slight accuracy nerf, it’s just call a bolt-action rifle now. Same with deathfall traps. They still exist with a bigger nerf (they were kind of OP before, so I won’t complain about that) under the name “spike traps”. They’re still super useful, I just really want that name back. It’s a cool name.

Continue reading “AI friends are really hard to abandon”

Slowly learning a new game is a whole lot of fun

The name “Surviving Mars” is a bit of a misnomer. Admittedly you do have to survive Mars, but when you hear a name like that, or at leadt when I first heard a name like that, it sounds super intense. Granted I’ve only played a few hours, with a pretty easy set-up, but it feels to me a lot more like Sim City Red or Cities: Marslines than the hardcore battle for the future of humanity that I was expecting. And you know what? That’s pretty cool.

Continue reading “Slowly learning a new game is a whole lot of fun”