Life the Necropolis: 6 Doomwrecked Knights

Life the Necropolis is a comic by an artist at my local comic book store, Nick Klie. It’s a sci-fi story with a bit of fantasy elements following the main character, Life. Life is…a mercenary, I guess? That’s what he’s called a few times throughout the stories, but he’s more of a gun-for-hire. Which, yeah, is technically what a mercenary is, but Life leans pretty hard into the “gun” part of that. He takes away people’s body parts and has had a few of his own taken away, and let’s just say a necropolis is a type of cemetery. So, yeah. A merc that’s more shooty than Samus, and whose catchphrase is “crap”.

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To learn by playing, and to play by learning

I’ve worked with wikis for quite a long time. It started out with a certain FullMetal Alchemist, a manga that ended fifteen years ago. Since they though, I haven’t really done anything “new”. I do a few different wikis, but primarily my work is on RimWorld. And even though I’ve been playing that game since the alpha version, and it’s had DLCs that I have, most of my work there has been on older stuff, nothing brand new. However, I’m kind of hoping that will change, that I can go back to the FullMetal times I had. And Farthest Frontier is the game I hope will change that.

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Quick Thoughts: I’ve had lots of fun relearning RimWorld

I have been playing RimWorld for quite a long time. And at the beginning, I wasn’t only playing it vanilla, but playing the beginning a lot. That’s because I started not just in the beta, but in the alpha, so my runs were being made unplayable pretty quickly as updates happened. Later on, I started adding mods, and it brought me to where I am now.

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Balatro is the best one more turn game in years

When I first started this article, it was going to be about how Balatro is a really good “quick game”. Something I could play for about ten minutes, and then put away. That’s still quite true, since I can do just one or two blinds and then turn off my computer to do whatever I need to do that day. But at the same time, Balatro has an incredible hook that keeps me playing not for those ten minutes, but for hours.

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Quick Thoughts – man Civilization 5 is great

A few days (read: week and a half) ago I started a new run of Sid Meyer’s Civilization V. It was mostly because I wanted to get my hold back on the basic ways of the game so I could talk a little bit of Beyond Earth before lucky number seven comes out. At the start it was a bit of a pain; my last playtime was the summer of 2023, but that was to try 5’s “weird” civ of Venice after I played the weird of 6’s Maori. Once I got the hang of it though, man does it have some awesomeness to it.

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Getting (un)banished

In a recent Quick Thoughts, I had said that due to Farthest Frontier, I had mostly stopped playing Banished. And at that point, it was true. I did have a Banished run going, but it had probably been seven or eight months since I had touched it. So “going” isn’t really a good term to use. I did play it a bit after that, but my town…did poorly. If I had a plan before the gap in play, I’d forgotten it, and if I didn’t have a plan, well, I suppose the tool death spiral would have happened anyway. Tools are crazy important in the game, if you’ve never played. While I did manage to semi-stable myself, the amount of youngling deaths would have lead to some painful following generations. So, I tried anew.

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Quick thoughts: speed the frontier up!

Recently–and by recently I do in fact mean early summer–an update for the early access Farthest Frontier came out. Since it messed up old save games, I decided to start a new one, and since I was still pretty noob in the game, I also decided I should try watching a let’s play. And the let’s play said one pretty big thing: the game needs to speed up.

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