I’ve owned the Paradox Interactive’s grand strategy game Hearts of Iron IV for quite a while now. It came out in June of 2016, and I’m going to guess I bought it a year later during Paradox’s infamous summer sale. So let’s say four years. Aaaand I sucked. So I didn’t play it. And while I wanted to like it, I wasn’t really sure I did, mostly because I sucked. So until spring of 2021, I’d only put about eight hours in. Come about a month ago, I’d put about twelve hours in. In the past three weeks of starting this article, I’ve doubled that. Yeah, my crappy yearly average is still crappy, but damn that’s a pretty good increase.Continue reading “If you’re on the fence, just try it”
More RimWorld is coming with version 1.3, which will add some major, free features to the game. The expansion was announced on July 4, and the beta is currently playable now by changing your game settings on Steam to allow of beta updates. Along with the free update, the paid expansion “Ideology” will also be coming out with the full release of 1.3.Continue reading “RimWorld update and expansion announced”
Just in time for the birthday of Queen Victoria, the team at Paradox Development Studios officially announced it: Victoria III is coming out.Continue reading “Vikki 3 Confirmed”
I’ve been a fan of strategy games for a long time now, but I’ve never played them multiplayer. It’s just not my thing. When I’m playing strategy games, I want to do it on my own time–even the “real time” ones I play can be paused or run at different speeds. With multiplayer, you can’t really do that. Yes, you can still (usually) pause or play slower in multiplayer, but if you’re running at a slow speed and constantly slapping the pause button with other people in the game…you’re kind of an ass. Multiplayer Europa Universalis IV, the game in question for this article, does seem to allow pausing at any time according to the wiki, but I’d imagine it’s pretty frowned upon by players.Continue reading “(Watching) multiplayer strategy is more fun than I thought”
We’ve finally seen some of what Halo Infinite‘s first-player gameplay is going to look like, and even though we’re not directly told anything, there’s a lot we can figure out for ourselves. Here, in no particular order, are five of the things that most excited me after watching the six minutes and forty-six seconds (approximately) we got to see.
I wrote a couple of articles for Novus last year about beginnings and endings. One was about RimWorld, and the challenge of saying goodbye to a simulated community you’ve built over many hours. The other was about Europa Universalis IV, and fighting for an achievement. After each article, I started a new run of their respective games. My RimWorld colony at the time was dying a slow death, and I couldn’t get the EU4 achievement I wanted with the country I was playing. And, while starting those new games, I started something else as well: let’s plays.
Four years after the original announcement of the game, the developers of Civilization VI have announced new content for the game, coming on a monthly basis for the next year.
It wasn’t all that long ago, that when you got a new video game, you got the game as it was, and as it was going to be. If the game was on a disc or especially on a cartridge, you weren’t going to get anything different. If there was a really big problem, a re-release of the game might happen, but patches weren’t a thing. Even as video games started to move into the realm of the internet, updates (which not all that long ago could still be purchacsed on disc) didn’t really do anything. You might get a few more maps for multiplayer, or an expansion, but the base game was still basically the same. But in the past few years, all that’s changed.
MIcrosoft’s next console, previously known as Project Scarlett, has been given a name: Xbox Series X. The new console has a tall, PC-like tower design, and looks to be fairly small. In an image of the console with a controller leaning against it, it appears to have a square top about controller-sized, and is a few controllers tall. While no launch date has been officially announced, we do know it will be coming out holiday 2020, so we can expect it within a year.
I’ve been excited about Phoenix Point, which launches today, for a very long time. And while I still very much am, for the last few months I’ve kind of been forcing myself to not be excited for it, all because of a fiasco that happened back in March. A fiasco called Epic.