We’ve finally seen some of what Halo Infinite‘s first-player gameplay is going to look like, and even though we’re not directly told anything, there’s a lot we can figure out for ourselves. Here, in no particular order, are five of the things that most excited me after watching the six minutes and forty-six seconds (approximately) we got to see.
Continue reading “Things I’m excited for after the Halo Infinite gameplay trailer”
I wrote a couple of articles for Novus last year about beginnings and endings. One was about RimWorld, and the challenge of saying goodbye to a simulated community you’ve built over many hours. The other was about Europa Universalis IV, and fighting for an achievement. After each article, I started a new run of their respective games. My RimWorld colony at the time was dying a slow death, and I couldn’t get the EU4 achievement I wanted with the country I was playing. And, while starting those new games, I started something else as well: let’s plays.
Continue reading “Quasi-let’s plays have breathed new life into my gaming”
Four years after the original announcement of the game, the developers of Civilization VI have announced new content for the game, coming on a monthly basis for the next year.
Continue reading “Civilization VI: New Frontier Pass”
It wasn’t all that long ago, that when you got a new video game, you got the game as it was, and as it was going to be. If the game was on a disc or especially on a cartridge, you weren’t going to get anything different. If there was a really big problem, a re-release of the game might happen, but patches weren’t a thing. Even as video games started to move into the realm of the internet, updates (which not all that long ago could still be purchacsed on disc) didn’t really do anything. You might get a few more maps for multiplayer, or an expansion, but the base game was still basically the same. But in the past few years, all that’s changed.
Continue reading “Thanks devs, for hanging around”
MIcrosoft’s next console, previously known as Project Scarlett, has been given a name: Xbox Series X. The new console has a tall, PC-like tower design, and looks to be fairly small. In an image of the console with a controller leaning against it, it appears to have a square top about controller-sized, and is a few controllers tall. While no launch date has been officially announced, we do know it will be coming out holiday 2020, so we can expect it within a year.
Continue reading “Microsoft announces next-gen console”
I’ve been excited about Phoenix Point, which launches today, for a very long time. And while I still very much am, for the last few months I’ve kind of been forcing myself to not be excited for it, all because of a fiasco that happened back in March. A fiasco called Epic.
Continue reading “I don’t want a game I know that I want”
Back in the spring, I was planning to do an article documenting my attempt at a more challenging game of Europa Universalis IV. It came about after I got the feeling that all of my EU4 achievements were ones considered either “easy” or “very easy” by the community. And so I thought, “why not try to get a medium level achievement?” An easy medium, of course, because going all-out on my first attempt at a higher level would be, well, hard. And so I picked one I thought I could do: “A Tale of Two Families” Continue reading “I’m a difficulty dweeb, and I’m okay with that”
For years, gamers have dealt with microtransactions in their favorite games – from MMOs to mobile, and more recently in triple-A titles, we’ve seen additional in-game content made to generate long term profit. Some studios and publishers have made sure not to break the first rule of selling content and have limited their offerings to cosmetics and rewards that don’t grant power to players. As such, this is normally not an issue since these purchases are entirely optional and don’t provide advantages in online play, or roadblocks to story progression.
Continue reading “Gamers Outraged Over Pricy Microtransaction Scheme /s”
Paradox Interactive today announced Crusader Kings III, a sequel to 2012’s grand strategy Crusader Kings II. In addition, CK2 recently went free to play and keep, and features the “Monarch’s Journey”, which offers new ways of learning the game, as well as chances to free earn cosmetic add-ons for CK3.
Continue reading “Crusader Kings III Announced”
Outrage exploded on twitter recently after a series of announcements and leaks about a new killstreak in the popular upcoming revival of Activision title Call of Duty: Modern Warfare, developed by Infinity Ward. The title has already been the target of some criticism over their choice to include some graphic depictions of powerful moral dilemmas during wartime activities, but things have escalated. While many are split on the choices for their single-player content, the real outrage is coming from their killstreak reward system in the multiplayer portion of gameplay.
Continue reading “Outrage over Call of Duty Killstreak /s”