I like RimWorld so much, I can’t play it

As you may know, RimWorld is probably my favourite video game ever. It’s been at first place for time played on my Steam list, and the main reason second place, Europa Universalis 4, gets close is that it takes a looong time to play, at least for me. However, it’s been quite a while since I’ve last played RimWorld–over two months at this point.

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My ONE WISH for Civilization 7

I was originally going to write about the various things that I wanted, and didn’t want, for Civilization 7. And I might still do that, because there are a number of things I’m wishing for. But after thinking about it a bit, there’s one thing I really, really, really want. Something that’s big enough to warrant putting it high above everything else. That one thing? Better AI.

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Victoria 3 (late) review

Since Victoria 3 has been out for over half a year now, gone through three major updates, and gotten a DLC, I think it’s about time I finally did a review. We’ve also recently passed Victoria Day here in Canada, which isn’t really relevant to the review, but kind made me get my butt in order. Before we start I’ll say that this will be a short review, and more a simple game explanation, because the game came out October 25, and there are a lot of better reviews out there, especially since this is the first time I’ve played the series and am fumbling around with it a bit. I’ll also be reviewing the game as it was in version 1.2 (when I last played), even though 1.3 was recently released. So, some things may not be of full relevance.

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An old strategy world, a new direction for 4X

Old World first came out a year ago, exactly a year ago if you’re reading this on the date of publication (July 1). I’d heard of it when it was in development, but pretty quickly forgot about it, as did I think a lot of people (at least amongst the YouTubers I follow), since I didn’t see much of it after that. However, after a while only being on the Epic Games store, it was released on Steam, and I re-learned of it through Unstable Voltage, a YouTuber who plays mostly strategy games, especially Civilization (you can watch his “learning playthrough” here). And man, am I sorry I took so long to start it.

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(Watching) multiplayer strategy is more fun than I thought

I’ve been a fan of strategy games for a long time now, but I’ve never played them multiplayer. It’s just not my thing. When I’m playing strategy games, I want to do it on my own time–even the “real time” ones I play can be paused or run at different speeds. With multiplayer, you can’t really do that. Yes, you can still (usually) pause or play slower in multiplayer, but if you’re running at a slow speed and constantly slapping the pause button with other people in the game…you’re kind of an ass. Multiplayer Europa Universalis IV, the game in question for this article, does seem to allow pausing at any time according to the wiki, but I’d imagine it’s pretty frowned upon by players.

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Thanks devs, for hanging around

It wasn’t all that long ago, that when you got a new video game, you got the game as it was, and as it was going to be. If the game was on a disc or especially on a cartridge, you weren’t going to get anything different. If there was a really big problem, a re-release of the game might happen, but patches weren’t a thing. Even as video games started to move into the realm of the internet, updates (which not all that long ago could still be purchacsed on disc) didn’t really do anything. You might get a few more maps for multiplayer, or an expansion, but the base game was still basically the same. But in the past few years, all that’s changed.

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I’m a difficulty dweeb, and I’m okay with that

Back in the spring, I was planning to do an article documenting my attempt at a more challenging game of Europa Universalis IV. It came about after I got the feeling that all of my EU4 achievements were ones considered either “easy” or “very easy” by the community. And so I thought, “why not try to get a medium level achievement?” An easy medium, of course, because going all-out on my first attempt at a higher level would be, well, hard. And so I picked one I thought I could do: “A Tale of Two Families” Continue reading “I’m a difficulty dweeb, and I’m okay with that”

Gamers Outraged Over Pricy Microtransaction Scheme /s

For years, gamers have dealt with microtransactions in their favorite games – from MMOs to mobile, and more recently in triple-A titles, we’ve seen additional in-game content made to generate long term profit. Some studios and publishers have made sure not to break the first rule of selling content and have limited their offerings to cosmetics and rewards that don’t grant power to players. As such, this is normally not an issue since these purchases are entirely optional and don’t provide advantages in online play, or roadblocks to story progression.

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AI friends are really hard to abandon

I’ve been playing RimWorld since Alpha 15, almost two years before the full game came out. In that time, I’ve seen a lot of things change. I’ve seen a lot of things added, and I’ve seen a lot of things taken away. For example, I have a nostalgic desire to start using the survival rifle again. It still technically exists with a slight accuracy nerf, it’s just call a bolt-action rifle now. Same with deathfall traps. They still exist with a bigger nerf (they were kind of OP before, so I won’t complain about that) under the name “spike traps”. They’re still super useful, I just really want that name back. It’s a cool name.

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