Quick Thoughts: I’ve had lots of fun relearning RimWorld

I have been playing RimWorld for quite a long time. And at the beginning, I wasn’t only playing it vanilla, but playing the beginning a lot. That’s because I started not just in the beta, but in the alpha, so my runs were being made unplayable pretty quickly as updates happened. Later on, I started adding mods, and it brought me to where I am now.

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I like RimWorld so much, I can’t play it

As you may know, RimWorld is probably my favourite video game ever. It’s been at first place for time played on my Steam list, and the main reason second place, Europa Universalis 4, gets close is that it takes a looong time to play, at least for me. However, it’s been quite a while since I’ve last played RimWorld–over two months at this point.

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RimWorld console addition announced

RimWorld Console Edition was announced for Xbox One and PlayStation 4 on June 29, and is set to release on July 29, 2022 with backwards compatibility for the newer consoles. The game will feature the first DLC, Royalty, with plans for more in the future. While it hasn’t been directly said that Ideology will be coming to consoles, developer Ludeon Studios has said that “we aim to bring more of the PC content over to the console edition in the future but need to evaluate the impact on the performance of already-released content before we commit to anything further.”

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Quasi-let’s plays have breathed new life into my gaming

I wrote a couple of articles for Novus last year about beginnings and endings. One was about RimWorld, and the challenge of saying goodbye to a simulated community you’ve built over many hours. The other was about Europa Universalis IV, and fighting for an achievement. After each article, I started a new run of their respective games. My RimWorld colony at the time was dying a slow death, and I couldn’t get the EU4 achievement I wanted with the country I was playing. And, while starting those new games, I started something else as well: let’s plays.

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Thanks devs, for hanging around

It wasn’t all that long ago, that when you got a new video game, you got the game as it was, and as it was going to be. If the game was on a disc or especially on a cartridge, you weren’t going to get anything different. If there was a really big problem, a re-release of the game might happen, but patches weren’t a thing. Even as video games started to move into the realm of the internet, updates (which not all that long ago could still be purchacsed on disc) didn’t really do anything. You might get a few more maps for multiplayer, or an expansion, but the base game was still basically the same. But in the past few years, all that’s changed.

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AI friends are really hard to abandon

I’ve been playing RimWorld since Alpha 15, almost two years before the full game came out. In that time, I’ve seen a lot of things change. I’ve seen a lot of things added, and I’ve seen a lot of things taken away. For example, I have a nostalgic desire to start using the survival rifle again. It still technically exists with a slight accuracy nerf, it’s just call a bolt-action rifle now. Same with deathfall traps. They still exist with a bigger nerf (they were kind of OP before, so I won’t complain about that) under the name “spike traps”. They’re still super useful, I just really want that name back. It’s a cool name.

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