I’ve been playing RimWorld since Alpha 15, almost two years before the full game came out. In that time, I’ve seen a lot of things change. I’ve seen a lot of things added, and I’ve seen a lot of things taken away. For example, I have a nostalgic desire to start using the survival rifle again. It still technically exists with a slight accuracy nerf, it’s just call a bolt-action rifle now. Same with deathfall traps. They still exist with a bigger nerf (they were kind of OP before, so I won’t complain about that) under the name “spike traps”. They’re still super useful, I just really want that name back. It’s a cool name.
The name “Surviving Mars” is a bit of a misnomer. Admittedly you do have to survive Mars, but when you hear a name like that, or at leadt when I first heard a name like that, it sounds super intense. Granted I’ve only played a few hours, with a pretty easy set-up, but it feels to me a lot more like Sim City Red or Cities: Marslines than the hardcore battle for the future of humanity that I was expecting. And you know what? That’s pretty cool.
Earlier this year, Destiny developer Bungie became a fully independent company, self-publishing its own titles. One of the biggest way they’re doing this is by trying to move Destiny 2 down a more MMO/RPG path. This is a connotation they’ve shied away from in before now, preferring to call the series ‘action’ games. In turning the game into an MMO, or ‘action MMO’ as they’re now referring to it, they’re making some pretty major changes to the game.
‘Member when I said I was going to try getting my review for Civilization VI: Gathering Storm out within a week or two of launch? Yeah, that…obviously didn’t happen. Going back to the “I can play Civ VI for three or four games and then I get turned off it for a while” thing I’ve mentioned before, my latest turn off partway through my first Gathering Storm game. I haven’t played in over two months, and as such, I don’t feel super confident in doing a full-fledged review. I do want to (finally) get it out and get on to new business though, so I’m going to play a little bit and get out a quicker review than I’d normally do. Continue reading “Civ VI: Gathering Storm Quick Review”
Gathering Storm, the latest expansion to Civilization 6, is out today, and in addition to the new features, I’m looking also forward to the new civs that I get to play. All nine (or I suppose eight and a half, as I’ll get into later) have something that makes them worth trying out, but there are some I want to play first. Now, keep in mind that this isn’t necessarily the best new civilizations, they’re just the one’s I want to give a try before others. I’ll get a review of Gathering Storm out as soon as I can, and you can certainly guess who I’ll be playing first to write that review. Continue reading “The Civilizations I Want to Play First in Civ VI: Gathering Storm”
Imperator: Rome, the latest game from grand strategy producers Paradox Interactive, was recently announced as launching on April 25th of this year. A sequel to 2008’s Europa Universalis: Rome, Imperator will pull us back earlier than the other historical strategy games from Paradox, to, you guessed it, the time of Rome’s rise to power. Continue reading “Imperator: Rome launches in April”
I was…less than impressed with Rise & Fall, the first expansion for Civilization VI. I’ll probably get into it more later, but long story short, it did too much to take you down from the path you wanted to go down. I may even turn it off the next time I play Civ VI, I haven’t decided yet. Continue reading “The Things I’m Most Excited For in Civilization VI: Gathering Storm”
This may be my first article for Novus, but if you know me from RUL, there’s probably something you know about me: I absolutely love historical strategy games. The Civilization series is the big one, but I’m also partial to the games produced by Paradox Interactive, like Europa Universalis IV, Crusader Kings II, and Stellaris. Okay, that last one’s not really historical per se, but whatever. Thing is…I’m not super great at some of them. Continue reading “The Fun of Playing Through Failure”