To learn by playing, and to play by learning

I’ve worked with wikis for quite a long time. It started out with a certain FullMetal Alchemist, a manga that ended fifteen years ago. Since they though, I haven’t really done anything “new”. I do a few different wikis, but primarily my work is on RimWorld. And even though I’ve been playing that game since the alpha version, and it’s had DLCs that I have, most of my work there has been on older stuff, nothing brand new. However, I’m kind of hoping that will change, that I can go back to the FullMetal times I had. And Farthest Frontier is the game I hope will change that.

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Getting (un)banished

In a recent Quick Thoughts, I had said that due to Farthest Frontier, I had mostly stopped playing Banished. And at that point, it was true. I did have a Banished run going, but it had probably been seven or eight months since I had touched it. So “going” isn’t really a good term to use. I did play it a bit after that, but my town…did poorly. If I had a plan before the gap in play, I’d forgotten it, and if I didn’t have a plan, well, I suppose the tool death spiral would have happened anyway. Tools are crazy important in the game, if you’ve never played. While I did manage to semi-stable myself, the amount of youngling deaths would have lead to some painful following generations. So, I tried anew.

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Quick thoughts: speed the frontier up!

Recently–and by recently I do in fact mean early summer–an update for the early access Farthest Frontier came out. Since it messed up old save games, I decided to start a new one, and since I was still pretty noob in the game, I also decided I should try watching a let’s play. And the let’s play said one pretty big thing: the game needs to speed up.

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