I’ve never played multiplayer in any Civilization game, and I’ve never particularly wanted to. And that’s not too uncommon, multiplayer for the game is very different from singleplayer, so much that it almost feels like a different game. Continue reading “Do I…actually want to play Civilization multiplayer?”
I’ve been playing RimWorld since Alpha 15, almost two years before the full game came out. In that time, I’ve seen a lot of things change. I’ve seen a lot of things added, and I’ve seen a lot of things taken away. For example, I have a nostalgic desire to start using the survival rifle again. It still technically exists with a slight accuracy nerf, it’s just call a bolt-action rifle now. Same with deathfall traps. They still exist with a bigger nerf (they were kind of OP before, so I won’t complain about that) under the name “spike traps”. They’re still super useful, I just really want that name back. It’s a cool name.
I’ve been sat here for hours thinking about what I want to write. About why I want to write. How can I write about gaming when I haven’t been gaming? Am I still up to date? Do I even like gaming anymore?
Life takes all manner of turns. It’s easy to let things fall by the wayside as something more important in the moment comes along or a looming fear hangs over your every thought. You forget things, your priorities move about and life goes on.
For me, gaming has been that forgotten aspect of my life recently. I’ve barely played a few hours of anything in weeks and, to be honest, I’ve not really missed it. Gaming has been such a central part of my life as long as I can remember and it’s truly unsettling to think on it and unpack why it’s happened. Continue reading “Am I still a “gamer”?”
The name “Surviving Mars” is a bit of a misnomer. Admittedly you do have to survive Mars, but when you hear a name like that, or at leadt when I first heard a name like that, it sounds super intense. Granted I’ve only played a few hours, with a pretty easy set-up, but it feels to me a lot more like Sim City Red or Cities: Marslines than the hardcore battle for the future of humanity that I was expecting. And you know what? That’s pretty cool.
One of my first console games as a child was a little-known game from Rare called Banjo-Kazooie, it was also one of the first of many games that I have never finished. When I dove back into it recently I began to remember why I never beat it – it’s really, horribly difficult!
Was it the strength of the enemies? Not even close. Difficulty of the puzzles? They were child’s play (literally). Whenever I found myself messing up a challenge or getting beaten by a grunt, it was because I’d fumbled the controls and mis-stepped. The awkward camera and early platforming design meant that navigation was far harder than we are accustomed to nowadays. Thus I began to wonder – should I persevere and see this as part of the inherent challenge of the game, or should I be angry and brand it a bad game due to poor controls, and stop playing?
The truth is likely somewhere in the middle. Continue reading “Bad Controls, Bad Game?”
Earlier this year, Destiny developer Bungie became a fully independent company, self-publishing its own titles. One of the biggest way they’re doing this is by trying to move Destiny 2 down a more MMO/RPG path. This is a connotation they’ve shied away from in before now, preferring to call the series ‘action’ games. In turning the game into an MMO, or ‘action MMO’ as they’re now referring to it, they’re making some pretty major changes to the game.
‘Member when I said I was going to try getting my review for Civilization VI: Gathering Storm out within a week or two of launch? Yeah, that…obviously didn’t happen. Going back to the “I can play Civ VI for three or four games and then I get turned off it for a while” thing I’ve mentioned before, my latest turn off partway through my first Gathering Storm game. I haven’t played in over two months, and as such, I don’t feel super confident in doing a full-fledged review. I do want to (finally) get it out and get on to new business though, so I’m going to play a little bit and get out a quicker review than I’d normally do. Continue reading “Civ VI: Gathering Storm Quick Review”
Gathering Storm, the latest expansion to Civilization 6, is out today, and in addition to the new features, I’m looking also forward to the new civs that I get to play. All nine (or I suppose eight and a half, as I’ll get into later) have something that makes them worth trying out, but there are some I want to play first. Now, keep in mind that this isn’t necessarily the best new civilizations, they’re just the one’s I want to give a try before others. I’ll get a review of Gathering Storm out as soon as I can, and you can certainly guess who I’ll be playing first to write that review. Continue reading “The Civilizations I Want to Play First in Civ VI: Gathering Storm”
Last year saw some very important games for a lot of people, including us here at Novus. Whether it was a big hit of the year, a small indie launch not many people were aware of or even an older game we just discovered, each of us has something that will go down as #1 from 2018. As we see in the first few big releases of 2019, we’re taking a look back at our personally significant games of last year. Continue reading “Novus’ Top Games of 2018”
Imperator: Rome, the latest game from grand strategy producers Paradox Interactive, was recently announced as launching on April 25th of this year. A sequel to 2008’s Europa Universalis: Rome, Imperator will pull us back earlier than the other historical strategy games from Paradox, to, you guessed it, the time of Rome’s rise to power. Continue reading “Imperator: Rome launches in April”