Kingdom Come: Deliverance II is the first new RPG I’ve played in a while. And while I realize it’s not exactly new at this point in time, it’s certainly newer than any other RPG I’ve played. There’s a lot of stuff I like about the game, but the biggest one is, well, the stealing.

I play RPGs a bit strangely. For the most part, I am a good guy. I don’t needlessly attack people, and if there are groups, the “evil” group is almost always my enemy. A few years ago I tried Caesar’s Legion in Fallout: New Vegas (I told you I hadn’t played a lot of new stuff) and I found it pretty meh, to be honest. But despite my relative goodness, I steal like, a lot. If something’s not being looked at, it’s going into my bag. I crouch more than I stand.
Lots of the time, it’s fairly easy. In Fallout, for example, you can just pick things up in the open world, move them to an unseen location, and people won’t notice. Kingdom Come: Deliverance, though, is different. First off, you can’t easily tell if someone is looking at you, there’s no big eye on the screen. You actually have to look around the room to see if someone has line of sight. Second, stuff is actually stolen. What I mean is that in your inventory, there’s a marking to show that it’s a stolen good, and people will recognize that. If it’s just an apple or something, not much care is given. The “stolen” trait will disappear quickly, because who would recognize an apple, and why should a guard care about something taken from a poor person when the nobles are just over there in the castle? But a fancy-ass sword? A blacksmith will definitely know that it’s their sword because they spent a long time making it, and know it down to its shimmer. You can’t sell that back to them, or you’ll get arrested.

The stolen trait will eventually disappear from everything, so you will eventually be able to hold that sword without it being recognized, or be able to make a lot of groschen off of it. You don’t have to launder your stolen goods, or something like that. But stealing is a lot less of a blank Czech (sorry, had to) than it is in other games. This expands to other bad things, lock-picking and pick-pocketing are also not simple tasks. But for me, maybe because you can do it almost everywhere, stealing takes the cake. In Kingdom Come: Deliverance II this bad act is very, very good.
How do you act in RPGs? Are you good, bad, or somewhere in the middle? If you are bad, do you want it to be easy or hard? Tell us in the comments below, or on Facebook!
