As long as games have existed there has been the looming potential for loss. Whether it’s letting one too many pixels slip by, tripping on a wayward koopa shell, playing against a button spamming Raiden, or taking a few too many bullets to the sponge – you die, you fail, you lose, game over. Most games don’t really address losing or dying – you simply reset, respawn, and move on; this I feel is a missed opportunity and designers could find ways to embrace loss in their games. Continue reading “Losing Should be an Option”