Bad Controls, Bad Game?

One of my first console games as a child was a little-known game from Rare called Banjo-Kazooie, it was also one of the first of many games that I have never finished. When I dove back into it recently I began to remember why I never beat it – it’s really, horribly difficult!

Was it the strength of the enemies? Not even close. Difficulty of the puzzles? They were child’s play (literally). Whenever I found myself messing up a challenge or getting beaten by a grunt, it was because I’d fumbled the controls and mis-stepped. The awkward camera and early platforming design meant that navigation was far harder than we are accustomed to nowadays. Thus I began to wonder – should I persevere and see this as part of the inherent challenge of the game, or should I be angry and brand it a bad game due to poor controls, and stop playing?

The truth is likely somewhere in the middle. Continue reading “Bad Controls, Bad Game?”